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masonwheeler

6
Posts
2
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A member registered Mar 17, 2020

Recent community posts

Is there any way to make it so the bounding box can detect the size change?

If you've ever played Breath of Fire 3, you'll most likely remember one of its cooler text effects: to denote someone shouting, it could have text that "blinked" back and forth between the normal font size and a much larger one.  That's a really cool effect that I don't believe I've seen in any other game, and I'd like to be able to recreate it.  Is this possible with Super Text Mesh?

Sorry, but that makes no sense at all.

Sure, the distinction makes sense, of not wanting to give someone access to future updates, but conflating versioning with downloading is insane.  What if someone did download something, but then gets a new computer and is unable to access stuff they had added to their library in the past?

It's not particularly difficult to implement this correctly; just put a tag on the library item's data saying that it's locked to a specific version, and they can't download any newer version than that.  Saying they can't download it at all is completely wrong on just about every level.

> Could you tell me more about “as advertised” means? Were you instructed to add it to a collection somewhere on the site?

Yeah.  Nowhere on the page did it say anything about that this was "download now or lose forever."  The collections had links to add them to my library, and since I've never run across this policy on here before (or anything even remotely like it on any similar site, for that matter!), I did exactly what it said: clicked the link to add them to my library.  They're in my library now, and I quite reasonably expected, having nothing whatsoever telling me otherwise, that they would remain as accessible to me as anything in my Steam library or my GOG library.

That's the default expectation, and when it gets pulled out from under me with no notice, I feel like I've been lied to.

Wait... are you saying that if I didn't actually download them before the free promotion ended, then it's gone now?  How does that make any sense?

(1 edit)

A few days ago, a creator named Kenney put up some asset bundles of his as free assets.  I added them to my library for free, as advertised.

Today, I go into my library, and I'm not able to download these asset bundles.  Instead, I get sent to a store page asking me to buy them, even though they're already in my library.

What do I have to do to get at the download link?  Because wherever it is, I don't see it...